What RPG uses dice-roll physics, requires rare drops from Skeleton Mages, and is exclusive to the 3DS Shop? Crimson Shroud and absolutely nothing else! Yasumi Matsuno (Tactics Ogre, Final Fantasy XII) teamed up with Level-5 (Dark Cloud, Dragon Quest VIII) to produce one of the most unique RPGs for t… Read More »
Final Fantasy XIV’s 2017 expansion had players visit the highlands of Gyr Abania and the steppes of Othard, but not as a tourist. Stormblood is a game about casting the light of liberation unto an oppressed people, and helping them tear down an imperialist regime. Stormblood is quite personal and po… Read More »
One of the most common reader or listener comments that RPGFan social media receives is “not an RPG,” and we take some umbrage at that. RPGFan prides itself on covering a diverse array of games, which includes some games that might be considered hybrid RPGs or RPG-adjacent. Today, Retro Encounter re… Read More »
Two Retro Encounter panelists played through four Muramasa: The Demon Blade endings and still can’t stop gushing over the 2D action RPG’s gorgeous backgrounds. But those backdrops aren’t the only shiny things in Vanillaware’s theatrical tour de force – there’s also the lusciously animated food, the… Read More »
Before 13 Sentinels: Aegis Rim (but after Odin Sphere) the art-focused JRPG developer Vanillaware made Muramasa: The Demon Blade, an action RPG steeped in Japanese folklore and following a long tradition of ninja action arcade games. But how compelling are the characters, animations, and other eleme… Read More »
It was early in 1996 when a couple of modest, lightly-janky Gameboy games were released in Japan, beginning a phenomenon that is persisting (and thriving) to this day. Those games were Pokémon Red and Green, the very first generation of Satoshi Tajiri and Game Freak’s monster-catching series! A quar… Read More »
In 2015, Final Fantasy XIV players trekked to the north and looked to the sky in Heavensward, the fan-favorite expansion game that raised character levels to 60 and introduced Eorzeans to Ishgard. Three FFXIV players of varying experience levels discuss their love of Heavensward and Ishgard, from th… Read More »
Retro Encounter’s panel finished Radiant Historia earlier this month, and dissects the endgame of Stocke and his companions. The time traveling, turn-stealing, wheelin’ and dealin’ son of a king has some major decisions to make. Is Radiant Historia stylin’ and profilin’ to Retro Encounter’s preferen… Read More »
Radiant Historia found many RPG fans in the last days of the Nintendo DS, and today Retro Encounter celebrates it on the 10th anniversary of its North American release. Parallel timelines, shoving enemies around a grid, Yoko Shimomura tunes, and suspicious botanical practices all take center stage i… Read More »
In advance of the 2021 release of Final Fantasy XIV: Endwalker, Retro Encounter is recording four Final Fantasy XIV episodes in 2021! Each will feature a different panel and focus on the panelists’ personal experiences with Final Fantasy XIV, then discuss the characters, stories, and contents on one… Read More »
The worldwide release of Ryu Ga Gotoku 7 made a big splash in 2020, as the first Yakuza game with turn-based combat, the first Yakuza game not to star Kazuma Kiryu, and the first Yakuza game in 15 years with English-language voice acting. At least four RPGFan… Read More »
Baten Kaitos: Eternal Wings and the Lost Ocean ramps up the drama on disc 2! In part 2 of our deep dive into Monolith Soft’s forgotten classic, the three panellists return to talk about that now-famous betrayal, grumble about difficulty spikes, and most importantly, gush about the Children of the Ea… Read More »
Only the second game to be released by Monolith Soft, Baten Kaitos: Eternal Wings and the Lost Ocean swaps space and mechs for a card game, but keeps the dead gods. Three panelists explore disc one of this weird and wonderful game, from the beautiful pre-rendered visuals, to the engaging world and b… Read More »
Retro Encounter’s episode on Hades marks the fourth Supergiant Games episode of the podcast in six weeks, but we discussed the Hell out of this roguelike RPG of gods and monsters. Our favorite Zagreus builds, our mythological romantic preferences, and our warm, fuzzy feelings of progress and accomp… Read More »
What happens when you cross NBA Jam, Oregon Trail, and Supergiant Games’ distinct style and flavor? The 2017 indie narrative game Pyre, which is hard to describe in just a few sentences, so we recorded an entire podcast about it instead! Part three (of four) of our miniseries on Supergiant Games. … Read More »
On the last day of 2020, Retro Encounter celebrates the year’s video games while offering good riddance to essentially everything else. From roguelikes that play like Diablo to open worlds that play like Persona to Japanese adventure games of multiple narratives to Irish adventure games of self-disc… Read More »
Retro Encounter examines another entry in the Supergiant Games catalog in an episode all about Transistor, the 2014 action RPG that rewards careful planning with swift execution of its customizable abilities. The beautiful visual and audio presentation, 2nd-person narration, creative boss fights, an… Read More »
Retro Encounter loves Tales Of RPGs, and Retro Encounter’s host loves ludicrous fantasy drafts. Naturally those two passions collided in a podcast, in which five Retro Encounter panelists discuss their (mostly) favorite Tales Of characters and relationships in the format of a fantasy sports draft. W… Read More »
Retro Encounter kicks off Supergiant Games Month with a podcast all about Bastion, SG’s breakout 2011 title in which a Kid wakes up in a mysterious broken city with only a voice to guide him and a hammer for smashing. In this episode three panelists discuss The Kid’s journey, including his arsenal o… Read More »
Final Fantasy X-2. Great job system, great battle system, well-made pop songs. But how about the rest of the game? Our panel has some criticisms about the side quests, main story, and overall presentation of FFX-2, but they try to balance the bad with some good in the newest Retro Encounter.… Read More »
Crowdfunding services like Kickstarter, IndieGogo, and Fig have disrupted traditional game production and become an inescapable part of how video game consumers and developers interact, but the crowdfunding revolution within video games is less than ten years old. Today’s Retro Encounter is a discus… Read More »
The sequel to the 2nd game ever covered by Retro Encounter finally gets its own journal episodes over five years later! We revisit the world of Spira and its new dueling factions, critique Dressphere fashion choices, and discuss Yuna’s career change in our latest episode. Which Fina… Read More »
Kan Gao and Freebird Games deliver the fourth game in the SIgmund Corp. Saga later this year, so in anticipation of Impostor Factory Retro Encounter is playing Finding Paradise, a game about memories, regrets, and making sure toilet paper rolls are on the hanger and not at the edge of the bathroom s… Read More »
Vampires are a staple of horror, and to celebrate Halloween Retro Encounter is celebrating the vampires of RPGs. From the psychic vampires of Mass Effect to the protagonist of a game literally called Vampyr, we hold a supernatural discussion to run a small gamut of (actual) bloodsuckers who don’t su… Read More »
Phantasy Star IV is the culmination of a four-game saga that puts the 2,000-year struggle of the Algol System into a context, and in today’s Retro Encounter episode we dive deep into its final battle. We spent plenty of time in Phantasy Star IV’s battles and dungeons, but we forget to go into the ad… Read More »
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