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Final Fantasy VII Ever Crisis to Get a FFVI Crossover

Final Fantasy VII Ever Crisis x Final Fantasy VI Crossover Art

Get ready to enter the Interceptor timeline on October 30th as Final Fantasy VII Ever Crisis crosses over with Final Fantasy VI.

This eventā€”titled “FINAL FANTASY VI Crossover Cackling Court Mage Kefka”ā€”will feature new story content, single player and co-op battles, outfits, and weapons until it concludes on December 4th.

The cast will face off against Kefka in an original plotline, including direct gameplay confrontations with the mad clown himself. A new, metal-inspired rendition of ā€œDancing Madā€ will add to the thrills. (We can never have too many versions of Dancing Mad.)

Players will be able to obtain limited-time costumes and weapons through the gameā€™s gacha mechanics. These seeĀ Final Fantasy VII‘sĀ cast dressing up as their franchise predecessors, including:

  • Aerith as Terra (dreams do come true)
  • Cloud as Locke
  • Tifa as Sabin
  • Sephiroth as Edgar

Final Fantasy VII Ever Crisis x Final Fantasy VI Crossover Screenshots

Additionally, Crisis Core‘s Angealā€”whose younger self was recently introduced as a playable characterā€”will receive a free costume and weapon that resemble Cyanā€™s gear. Not having a Cait Sith reskin where the robot cat turns into Mog riding Umaro was a miss in my book, though.

If you need a refresher onĀ Final Fantasy VII Ever Crisis, itā€™s a gacha game that adapts the Compilation of Final Fantasy VII into digestible chunks, including all-new chapters focused on Sephirothā€™s younger years. Personally, Iā€™ve played the game every day since its launch and continue to love it. The new ā€œFirst Soldierā€ storyline is worth experiencing for fans of theĀ Final Fantasy VII RemakeĀ trilogy, as itā€™s stacking up to have plot implications on the final remake entry.

Make sure to keep reading RPGFan for extensive coverage ofĀ Final FantasyĀ games.

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Tim Rattray

Tim Rattray

Tim has written about games, anime, and beyond since 2009. His love of JRPGs traces back to late-90s get-togethers with cul-de-sac kids to battle and trade PokĆ©mon via link cables. In the early 2000s, this passion was solidified when Chrono Trigger changed his conception of what a game could be. A core focus of Timā€™s work is mental health advocacy with a focus on how interactivity can be used to depict and teach about mental illness. Heā€™s excited to share that insight with RPGFanā€™s readers, alongside a log full of side quests to explore the mutual passion we all share.

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